- #Dolphin emulator netplay disconnected update#
- #Dolphin emulator netplay disconnected Patch#
- #Dolphin emulator netplay disconnected code#
- #Dolphin emulator netplay disconnected series#
Apparently Coherent Mapping, an OpenGL extension designed to sync GPU caches and CPU memory, was at fault.
#Dolphin emulator netplay disconnected series#
Losing the Vertex Streaming Hack caused a 30% performance drop on NVIDIA 400 and 500 series cards. But thanks to research and persistence by our forum users, the issue was brought to the developers attention and tracked down. Unfortunately, the Geforce 400 and 500 series cards saw a huge drop in performance, and due to a coverage gap in GPUs that none of the developers noticed.
#Dolphin emulator netplay disconnected code#
After rigorous testing, it was determined that there was no performance regression and merged in the code to rid us of the horrible hack. The removal of OpenGL's Vertex Streaming Hack was not supposed to cause any performance regressions on NVIDIA cards that supported Buffer Storage. 7341, and finally puts to rest 2499Ĥ.0-1778 - Don't use Coherent Mapping in OpenGL by degasus ¶ When they are available, they will definitely be added to the GameINIs.įixed issues 7272, 7311, 7333. It's as simple as finding the necessary offset, and should be possible for someone who owns those revisions of the game to make. It should be noted that there currently aren't codes for all Wii revisions or the Japanese versions (GC and Wii) of the game. The code base doesn't have a nasty hard-coded hack in it, and users can still use the Twilight Princess Hack to get faster speeds within the game, even faster than with the old hack! Not only does this work, it actually outperforms the old Twilight Princess Hack in head to head comparisons!Įveryone will be happy with how things turned out.
#Dolphin emulator netplay disconnected Patch#
skid_au then converted that code into a patch that could be inserted into a GameINI and degasus optimized it with even more NOPs. Realizing that this was an unacceptable price for the users to pay, Kiesel began developing cheat code that would NOP ( Null OPeration) out the troublesome minimap drawing calls without needing game specific code in the emulator. A few builds later, changes to the code would have made the hack no longer work anyway, but fans of the game were left with a far inferior experience. The removal was done unceremoniously as a cleanup measure. The hack itself skipped certain drawing commands for the minimap in order to greatly speed up the game. Known to users as the ZTP Hack on the game properties page, that hack called deep into Dolphin's codebase into ugly game specific code.
#Dolphin emulator netplay disconnected update#
This INI update is slightly different, mostly due to the controversy around the removal of the hard-coded Twilight Princess Hack from Dolphin. GameINIs are an integral feature for the basic users of Dolphin who do not want to mess with settings just to get a game playing properly. However they serve an important purpose: they override troublesome settings. These are small, silent updates that don't really feature any core change to the emulator. Usually we don't feature GameINI updates in the Progress Report.
Notable Changes ¶ 4.0-1767 - GameINI Updates by Linktothepast ¶ The June Progress Report is a massive monument to months of hard work put together by not one, but all of the people contributing to the project.
When things come together just right, months like this can happen. This not only gets things done faster, but each coder can specialize in what they do best, producing the best possible product for the user base. One developer can focus on a feature while others are reviewing the code and preparing it for merge, allowing things to move forward in a very streamlined fashion. When an open source project is really working, things can move frighteningly fast.